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Image Cropper Online

Image ToolImage CropperImage ResizerImage RotatorImage Flipper / MirrorImage CompressorJPG ConverterPNG ConverterWEBP ConverterBMP Converter

Online Free Image Cropper for quickly help crop images in seconds without storing data in browser cache, neither making any server requests. Atrowel Image cropper lets you cut different format images as well as allows you to rotate, zoom in-out, and mirror the images. Browse or drag and drop an image from your device, use filters and refer to the guidelines to create a cropped image.

Social media post image dimensions

The below specs refer to the social media post images. All platforms support different dimension, to optimized view we need to upload image with their given best dimension. Following chart will help you to find out best dimention.

Image TypeLinkedInYouTubeFacebookInstagramTwitter
Profile Picture400x400800X800170x170320x320400x400
Banner Picture800x2002560x1440820x312Width 1080 &
Height Inbetween
566 and 1350
1500x500
Post Picture520x3202560x14401200x630Width 1080 &
Height Inbetween
566 and 1350
1200x675
Post Thumbnail1200x6271280x7201280x7201080x10801200x675
Ads Picture1.91:1468x60
728x90
1080x10801080x10801200x1200

How to Crop the Image using JavaScript?

We can use Cropper.js to crop images in expected shape. With the help of the node package manager we can install the Cropper.js package.

$ npm i cropperjs

To import Cropper.js as script or as module :

<link  href="/path/to/cropper.css" rel="stylesheet">
<script src="/path/to/cropper.js"></script>

Or

import Cropper from 'cropperjs';

Enable Cropper.js on the image or canvas element.

const cropper = new Cropper(image, {
  dragMode: 'move',
  aspectRatio: 16 / 9,
  crop(event) {
    console.log(event.detail.*);
  },
});

Another way is with the help of canvas element drawImage() method.

/* Get Canvas element */
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext("2d");

canvas.width  = image.width;
canvas.height = image.height;

/* Reshape / Crop Image */
ctx.drawImage(this.imageObj, 0, 0, 50, 50, 0, 0, 50, 50);

//Syntax
drawImage(
    image,
    sourceImageX,
    sourceImageY,
    sourceImageWidth,
    sourceImageHeight,
    destinationCanvasX,
    destinationCanvasY,
    destinationCanvasWidth,
    destinationCanvasHeight);
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